BlitzHangar

Solo project · design & engineering · 2017-23

World of Tanks Blitz is a competitive vehicle combat game with hundreds of tanks, each defined by a dense set of statistics. I designed BlitzHangar to make that data easier to explore, compare, and understand.

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Interface design

I brought tank specifications, upgrade paths, loadouts, comparisons and armour performance together in one interface.

Moving through the tank tree

Each tank page provides direct links through the tank tree, alongside quick access to comparable vehicles.

T110E5 tank page header showing its position in the tank tree and comparable vehicles.

Comparing configurations

Statistics update instantly as equipment and loadouts change, making their effect easy to see and compare.

Understanding armour

The armour profile turns detailed protection data into a visual model that players can inspect from different angles.

Armour performance overview showing penetration risk from the front, side, and rear.